Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxCurveDataImport.cpp |
void GetConvertedTransformCurveData
(
const FString & NodeName,
FRichCurve & TranslationX,
FRichCurve & TranslationY,
FRichCurve & TranslationZ,
FRichCurve & EulerRotationX,
FRichCurve & EulerRotationY,
FRichCurve & EulerRotationZ,
FRichCurve & ScaleX,
FRichCurve & ScaleY,
FRichCurve & ScaleZ,
FTransform & DefaultTransform,
bool bUseSequencerCurve
) const