Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImport.cpp |
bool FillSkeletalMeshImportPoints
(
FSkeletalMeshImportData * OutData,
FbxNode * RootNode,
FbxNode * Node,
FbxShape * FbxShape
)
Fill the Points in FSkeletalMeshIMportData from a Fbx Node and a FbxShape if it exists.
bool true if import successfully.
Parameter |
Description |
---|---|
OutData |
FSkeletalMeshImportData output data |
RootNode |
The root node of the Fbx |
Node |
The node to get the points from |
FbxShape |
Fbx Morph object, if not NULL, we are importing a morph object. |