Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImport.cpp |
bool ImportBone
(
TArray< FbxNode * > & NodeArray,
FSkeletalMeshImportData & ImportData,
UFbxSkeletalMeshImportData * TemplateData,
TArray< FbxNode * > & OutSortedLinks,
bool & bOutDiffPose,
bool bDisableMissingBindPoseWarning,
bool & bUseTime0AsRefPose,
FbxNode * SkeletalMeshNode,
bool bIsReimport
)
Import bones from skeletons that NodeArray bind to.
Parameter |
Description |
---|---|
NodeArray |
Fbx Nodes to import, they are bound to the same skeleton system |
ImportData |
object to store skeletal mesh data |
OutSortedLinks |
return all skeletons sorted by depth traversal |
bOutDiffPose |
|
bDisableMissingBindPoseWarning |
|
bUseTime0AsRefPose |
in/out - Use Time 0 as Ref Pose |