FFbxImporter::ImportBone

Import bones from skeletons that NodeArray bind to.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImport.cpp

Syntax

bool ImportBone
(
    TArray< FbxNode * > & NodeArray,
    FSkeletalMeshImportData & ImportData,
    UFbxSkeletalMeshImportData * TemplateData,
    TArray< FbxNode * > & OutSortedLinks,
    bool & bOutDiffPose,
    bool bDisableMissingBindPoseWarning,
    bool & bUseTime0AsRefPose,
    FbxNode * SkeletalMeshNode,
    bool bIsReimport
)

Remarks

Import bones from skeletons that NodeArray bind to.

Parameters

Parameter

Description

NodeArray

Fbx Nodes to import, they are bound to the same skeleton system

ImportData

object to store skeletal mesh data

OutSortedLinks

return all skeletons sorted by depth traversal

bOutDiffPose

bDisableMissingBindPoseWarning

bUseTime0AsRefPose

in/out - Use Time 0 as Ref Pose

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