| FEditorViewportClient::DestroyDropPreviewActors()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h |
Include |
#include "LevelEditorViewport.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp |
virtual void DestroyDropPreviewActors()
If dragging an actor for placement, this function destroys the actor.