Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSkeletalMeshImportData.h |
Include |
#include "Factories/FbxSkeletalMeshImportData.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Factories/SkeletalMeshImport.cpp |
void ProcessImportMeshMaterials
(
TArray< FSkeletalMaterial > & Materials,
FSkeletalMeshImportData & ImportData
)
Process and fill in the mesh Materials using the raw binary import data
Parameter |
Description |
---|---|
Materials |
[out] array of materials to update |
ImportData |
raw binary import data to process |