ProcessImportMeshMaterials

Process and fill in the mesh Materials using the raw binary import data

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSkeletalMeshImportData.h

Include

#include "Factories/FbxSkeletalMeshImportData.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Factories/SkeletalMeshImport.cpp

Syntax

void ProcessImportMeshMaterials
(
    TArray< FSkeletalMaterial > & Materials,
    FSkeletalMeshImportData & ImportData
)

Remarks

Process and fill in the mesh Materials using the raw binary import data

Parameters

Parameter

Description

Materials

[out] array of materials to update

ImportData

raw binary import data to process

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