IComponentAssetBroker::GetAssetFromComponent

Get the currently assigned asset from the component

Windows
MacOS
Linux

Override Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h

Include

#include "ComponentAssetBroker.h"

Syntax

UObject * GetAssetFromComponent
(
    UActorComponent * InComponent
)

Remarks

Get the currently assigned asset from the component

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