FBlueprintCompileReinstancer::Create

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h

Include

#include "Kismet2/KismetReinstanceUtilities.h"

Syntax

static TSharedPtr< FBlueprintCompileReinstancer > Create
(
    UClass * InClassToReinstance,
    EBlueprintCompileReinstancerFlags Flags
)

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