| FListenerManager
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/StructureEditorUtils.h |
Include |
#include "Kismet2/StructureEditorUtils.h" |
class FStructEditorManager : public FListenerManager< UUserDefinedStruct, EStructureEditorChangeInfo >
No constructors are accessible with public or protected access.
Name | Description | ||
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|
FStructEdito... |
Get() |
Name |
Description |
|
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|
ListenerType |
Name |
Description |
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ActiveChange |
The current reason why a structure is being updated |