Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
Include |
#include "Layers/LayersSubsystem.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
Updates the visibility for all actors for all views.
Parameter |
Description |
---|---|
LayerThatChanged |
If one layer was changed (toggled in view pop-up, etc), then we only need to modify actors that use that layer. |