ULayersSubsystem::UpdatePerViewVisibility

Updates the per-view visibility for all actors for the given view

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h

Include

#include "Layers/LayersSubsystem.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp

Syntax

virtual void UpdatePerViewVisibility
(
    FLevelEditorViewportClient * ViewportClient,
    const FName & LayerThatChanged
)

Remarks

Updates the per-view visibility for all actors for the given view

Parameters

Parameter

Description

ViewportClient

The viewport client to update visibility on

LayerThatChanged

[optional] If one layer was changed (toggled in view pop-up, etc), then we only need to modify actors that use that layer

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