UBlueprintEditorOptions

A configuration class used by the [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) Editor to save editor settings across sessions.

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UBlueprintEditorOptions

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Preferences/BlueprintEditorOptions.h

Include

#include "Preferences/BlueprintEditorOptions.h"

Syntax

class UBlueprintEditorOptions : public UObject

Remarks

A configuration class used by the UBlueprint Editor to save editor settings across sessions.

Variables

Name Description

Public variable

uint32: 1

 

bHideUnrelatedNodes

If true, fade nodes which are not connected to the selected nodes

Constructors

Name Description

Public function

UBlueprintEditorOptions

(
    const FObjectInitializer& ObjectIn...
)

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