Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/SEditorViewportToolBarButton.h |
Include |
#include "SEditorViewportToolBarButton.h" |
WidgetArgsType & Image
(
const TAttribute< FName > & InAttribute
)
Style name of an image to use. Simple two state images are supported. An image can be different depending on checked/unchecked state