FParseContext

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Settings/EditorLoadingSavingSettings.h

Include

#include "Settings/EditorLoadingSavingSettings.h"

Syntax

struct FParseContext

Variables

Name Description

Public variable

bool

 

bEnableLogging

Public variable

TArray< TPair< ...

 

MountedPaths

Constructors

Name Description

Public function

FParseContext

(
    bool bInEnableLogging
)

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