Name |
Description |
|
---|---|---|
|
FAutoReimportDirectoryConfig |
Auto reimport settings for a specific directory |
|
FAutoReimportWildcard |
A filter used by the auto reimport manager to explicitly include/exclude files matching the specified wildcard |
|
FLevelEditorPlayNetworkEmulationSettings |
|
|
FLevelEditorPlayNetworkEmulationSettingsDetail |
Details customization for FEditorPlayNetworkEmulationSettings |
|
FLevelEditorViewportInstanceSettings |
Implements the Level Editor's per-instance view port settings. |
|
FLevelEditorViewportInstanceSettingsKeyValuePair |
Implements a key -> value pair for the per-instance view port settings |
|
FMode2DLayer |
2D layer settings |
|
FNetworkEmulationPacketSettings |
|
|
FPlayScreenResolution |
Holds information about a screen resolution to be used for playing. |
|
FSnapToSurfaceSettings |
Settings that control the behavior of the "snap to surface" feature |
|
UBlueprintEditorProjectSettings |
|
|
UClassViewerSettings |
Implements the Class Viewer's loading and saving settings. |
|
UContentBrowserSettings |
Implements content browser settings. These are global not per-project |
|
UEditorExperimentalSettings |
Implements Editor settings for experimental features. |
|
UEditorLoadingSavingSettings |
Implements the Level Editor's loading and saving settings. |
|
UEditorMiscSettings |
Implements the miscellaneous Editor settings. |
|
UEditorProjectAppearanceSettings |
Editor project appearance settings. Stored in default config, per-project |
|
UEditorSettings |
|
|
ULevelEditor2DSettings |
Configure settings for the 2D Level Editor |
|
ULevelEditorMiscSettings |
Configure miscellaneous settings for the Level Editor. |
|
ULevelEditorPlaySettings |
Implements the Editor's play settings. |
|
ULevelEditorViewportSettings |
Implements the Level Editor's view port settings. |
|
UProjectPackagingSettings |
Implements the Editor's user settings. |
|
USkeletalMeshEditorSettings |
Implements the settings for the skeletal mesh editor. |
|
UStructViewerSettings |
Implements the Struct Viewer's loading and saving settings. |
Name |
Description |
|
---|---|---|
|
EClassViewerDeveloperType |
The developer folder view modes used in SClassViewer |
|
EDefaultLocationUnit |
UENUM to define the specific set of allowable default units |
|
ELabelAnchorMode |
Enumerates label anchor modes. |
|
ELandscapeFoliageEditorControlType |
Is Ctrl key required for editing landscape/foliage? |
|
ELaunchModeType |
|
|
ELevelEditor2DAxis |
|
|
ELoadLevelAtStartup::Type |
|
|
EMeasuringToolUnits |
Units used by measuring tool |
|
EPlayModeLocations |
|
|
EPlayModeType |
|
|
EPlayNetMode |
|
|
EPlayOnBuildMode |
Determines whether to build the executable when launching on device. |
|
EPlayOnLaunchConfiguration |
Configuration to use when launching on device. |
|
EProjectPackagingBlueprintNativizationMethod |
Enumerates the available methods for Blueprint nativization during project packaging. |
|
EProjectPackagingBuild |
Determines whether to build the executable when packaging. |
|
EProjectPackagingBuildConfigurations |
Enumerates the available build configurations for project packaging. |
|
EProjectPackagingInternationalizationPresets |
Enumerates the available internationalization data presets for project packaging. |
|
ERotationGridMode |
Enumerates modes for the viewport's rotation grid. |
|
EScrollGestureDirection |
Scroll gesture direction |
|
EStructViewerDeveloperType |
The developer folder view modes used in SStructViewer |
|
EUnitDisplay |
UENUM to define the specific set of allowable unit types |
|
EWASDType |
Enumerates camera control types for the W, A, S and D keys. |
|
NetworkEmulationTarget |