OpenEditorForAsset

Overload list

Windows
MacOS
Linux
Name Description

Public function

void

 

OpenEditorForAsset

(
    const FString& AssetPathName
)

Opens an asset by path

Public function

bool

 

OpenEditorForAsset

(
    UObject* Asset,
    const EToolkitMode::Type ToolkitMod...,
    TSharedPtr< IToolkitHost > OpenedFr...,
    const bool bShowProgressWindow
)

Tries to open an editor for the specified asset.

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