| UObjectBase
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h |
Include |
#include "Subsystems/AssetEditorSubsystem.h" |
class UAssetEditorSubsystem : public UEditorSubsystem
Name | Description | |
---|---|---|
|
UAssetEditorSubsystem() |
Name | Description | ||
---|---|---|---|
|
CloseAllAssetEditors() |
Close all open asset editors |
|
|
CloseAllEditorsForAsset ( |
Close all active editors for the supplied asset and return the number of asset editors that were closed |
|
|
CloseOtherEditors ( |
Close any editor which is not this one |
|
|
IAssetEditor... |
FindEditorForAsset |
Returns the primary editor if one is already open for the specified asset. |
|
FindEditorsForAsset ( |
Returns all editors currently opened for the specified asset |
|
|
FindEditorsForAssetAndSubObjects ( |
Returns all editors currently opened for the specified asset or any of its subobjects |
|
|
GetAllEditedAssets() |
Get all assets currently being tracked with open editors |
|
|
NotifyAssetClosed ( |
Notify the asset editor manager that an asset editor is done editing an asset |
|
|
NotifyAssetOpened ( |
Notify the asset editor manager that an asset was opened |
|
|
NotifyAssetsOpened ( |
||
|
NotifyEditorClosed ( |
Notify the asset editor manager that an asset was closed |
|
|
FAssetEditor... |
OnAssetEditorOpened() |
|
|
FAssetEditor... |
OnAssetEditorRequestClose() |
|
|
FAssetEditor... |
OnAssetEditorRequestedOpen() |
|
|
FOnAssetOpen... |
OnAssetOpenedInEditor() |
|
|
OpenEditorForAsset ( |
Opens an asset by path |
|
|
OpenEditorForAsset ( |
Tries to open an editor for the specified asset. |
|
|
OpenEditorForAssets |
Tries to open an editor for all of the specified assets. |
|
|
OpenEditorForAssets_Advanced ( |
Tries to open an editor for all of the specified assets. |
|
|
OpenEditorsForAssets |
Opens editors for the supplied assets (via OpenEditorForAsset) |
|
|
OpenEditorsForAssets |
Opens editors for the supplied assets (via OpenEditorForAsset) |
|
|
RemoveAssetFromAllEditors ( |
Remove given asset from all open editors |
|
|
RequestRestorePreviouslyOpenAssets() |
Request notification to restore the assets that were previously open when the editor was last closed |
Name | Description | ||
---|---|---|---|
|
Deinitialize() |
Implement this for deinitialization of instances of the system |
|
|
Initialize ( |
Implement this for initialization of instances of the system |
Name |
Description |
|
---|---|---|
|
FAssetEditorOpenEvent |
Called when an asset editor is actually opened |
|
FAssetEditorRequestCloseEvent |
Event called when CloseAllEditorsForAsset/RemoveAssetFromAllEditors is called |
|
FAssetEditorRequestOpenEvent |
Called when an asset editor is requested to be opened |
|
FOnAssetOpenedInEditorEvent |
Called when an asset has been opened in an editor |