| IAutomationLatentCommand::Update()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Tests/AutomationEditorCommon.h |
Include |
#include "Tests/AutomationEditorCommon.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Tests/AutomationEditorCommon.cpp |
virtual bool Update()
Updates the current command and will only return TRUE when it has fulfilled its role (Load map has completed and wait time has expired)