FSaveLevelCommand

Latent command that saves a copy of the level to a transient folder.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Tests/AutomationEditorCommon.h

Include

#include "Tests/AutomationEditorCommon.h"

Syntax

class FSaveLevelCommand : public IAutomationLatentCommand

Remarks

Latent command that saves a copy of the level to a transient folder.

Constructors

Name Description

Public function

FSaveLevelCommand

(
    FString InputParam
)

Destructors

Name Description

Public function Virtual

~FSaveLevelCommand()

Overridden from IAutomationLatentCommand

Name Description

Public function Virtual

bool

 

Update()

Updates the current command and will only return TRUE when it has fulfilled its role (Load map has completed and wait time has expired)

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