UBlueprintThumbnailRenderer

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Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/ThumbnailRendering/BlueprintThumbnailRenderer.h

Include

#include "ThumbnailRendering/BlueprintThumbnailRenderer.h"

Syntax

class UBlueprintThumbnailRenderer : public UDefaultSizedThumbnailRenderer

Constructors

Name Description

Public function

UBlueprintThumbnailRenderer

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

BlueprintChanged

(
    UBlueprint* Blueprint
)

Notifies the thumbnail scene to refresh components for the specified blueprint

Overridden from UThumbnailRenderer

Name Description

Public function Virtual

bool

 

CanVisualizeAsset

(
    UObject* Object
)

Begin UThumbnailRenderer Object.

Public function Virtual

void

 

Draw

(
    UObject* Object,
    int32 X,
    int32 Y,
    uint32 Width,
    uint32 Height,
    FRenderTarget* Viewport,
    FCanvas* Canvas,
    bool bAdditionalViewFamily
)

Draws a thumbnail for the object that was specified.

Overridden from UObject

Name Description

Public function Virtual

void

 

BeginDestroy()

UObject implementation.

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