FOpenedEditorTime

Struct used by OpenedEditorTimes map to store editor names and times

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorManager.h

Include

#include "Toolkits/AssetEditorManager.h"

Syntax

struct FOpenedEditorTime

Remarks

Struct used by OpenedEditorTimes map to store editor names and times

Variables

Name Description

Public variable

FName

 

EditorName

Public variable

FDateTime

 

OpenedTime

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