OpenEditorsForAssets

Overload list

Windows
MacOS
Linux
Name Description

Public function

void

 

OpenEditorsForAssets

(
    const TArray< FString >& AssetsToO...
)

Use the matching function on AssetEditorSubsystem instead.

Public function

void

 

OpenEditorsForAssets

(
    const TArray< FName >& AssetsToOpe...
)

Use the matching function on AssetEditorSubsystem instead.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss