FStaticMeshComponentTarget::GetMaterialSet

Get material set provided by this source

Windows
MacOS
Linux

Override Hierarchy

FPrimitiveComponentTarget::GetMaterialSet()

FStaticMeshComponentTarget::GetMaterialSet()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Tools/EditorComponentSourceFactory.h

Include

#include "Tools/EditorComponentSourceFactory.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Tools/EditorComponentSourceFactory.cpp

Syntax

virtual void GetMaterialSet
(
    FComponentMaterialSet & MaterialSetOut,
    bool bAssetMaterials
) const

Remarks

Get material set provided by this source

Parameters

Parameter

Description

MaterialSetOut

returned material set

bAssetMaterials

if an underlying asset exists, return the Asset-level material assignment instead of the component materials

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