| FPrimitiveComponentTarget::GetMaterialSet()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Tools/EditorComponentSourceFactory.h |
Include |
#include "Tools/EditorComponentSourceFactory.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Tools/EditorComponentSourceFactory.cpp |
virtual void GetMaterialSet
(
FComponentMaterialSet & MaterialSetOut,
bool bAssetMaterials
) const
Get material set provided by this source
Parameter |
Description |
---|---|
MaterialSetOut |
returned material set |
bAssetMaterials |
if an underlying asset exists, return the Asset-level material assignment instead of the component materials |