FStaticMeshComponentTargetFactory::Build

Windows
MacOS
Linux

Override Hierarchy

FComponentTargetFactory::Build()

FStaticMeshComponentTargetFactory::Build()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Tools/EditorComponentSourceFactory.h

Include

#include "Tools/EditorComponentSourceFactory.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Tools/EditorComponentSourceFactory.cpp

Syntax

virtual TUniquePtr< FPrimitiveComponentTarget > Build
(
    UPrimitiveComponent * PrimitiveComponent
)

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