UVREditorInteractor::GetKeyToActionMap

Gets the key-to-action map (const)

Windows
MacOS
Linux

References

Module

VREditor

Header

/Engine/Source/Editor/VREditor/Public/VREditorInteractor.h

Include

#include "VREditorInteractor.h"

Syntax

const TMap< FKey, FViewportActionKeyInput > & GetKeyToActionMap() const

Remarks

Gets the key-to-action map (const)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss