Module |
|
Header |
/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleMesh.h |
Include |
#include "DestructibleMesh.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FDestructibleAdvancedParameters
Parameters that are less-often used.
Name | Description | ||
---|---|---|---|
|
float |
DamageCap |
Limits the amount of damage applied to a chunk. |
|
float |
FractureImpulseScale |
Scale factor used to apply an impulse force along the normal of chunk when fractured. |
|
float |
ImpactVelocityThreshold |
Large impact force may be reported if rigid bodies are spawned inside one another. |
|
float |
MaxChunkSpeed |
If greater than 0, the chunks' speeds will not be allowed to exceed this value. |
Name | Description | |
---|---|---|
|
FDestructibleAdvancedParameters() |