FDestructibleAdvancedParameters

Parameters that are less-often used.

Windows
MacOS
Linux

References

Module

ApexDestruction

Header

/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleMesh.h

Include

#include "DestructibleMesh.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FDestructibleAdvancedParameters

Remarks

Parameters that are less-often used.

Variables

Name Description

Public variable UProperty Category, EditAnywhere

float

 

DamageCap

Limits the amount of damage applied to a chunk.

Public variable UProperty Category, EditAnywhere

float

 

FractureImpulseScale

Scale factor used to apply an impulse force along the normal of chunk when fractured.

Public variable UProperty Category, EditAnywhere

float

 

ImpactVelocityThreshold

Large impact force may be reported if rigid bodies are spawned inside one another.

Public variable UProperty Category, EditAnywhere

float

 

MaxChunkSpeed

If greater than 0, the chunks' speeds will not be allowed to exceed this value.

Constructors

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