Name |
Description |
|
---|---|---|
|
ADestructibleActor |
|
|
FActorFractureSignature |
Delegate for notification when fracture occurs |
|
FComponentFractureSignature |
Delegate for notification when fracture occurs |
|
FDestructibleAdvancedParameters |
Parameters that are less-often used. |
|
FDestructibleChunkParameters |
Per-chunk authoring data. |
|
FDestructibleDamageParameters |
Parameters that pertain to chunk damage. |
|
FDestructibleDebrisParameters |
Parameters that pertain to chunk debris-level settings. |
|
FDestructibleDepthParameters |
Properties that may be set for all chunks at a particular depth in the fracture hierarchy. |
|
FDestructibleParameters |
Parameters that apply to a destructible actor. |
|
FDestructibleParametersFlag |
Flags that apply to a destructible actor. |
|
FDestructibleSpecialHierarchyDepths |
Special hierarchy depths for various behaviors. |
|
FFractureMaterial |
Parameters to describe the application of U,V coordinates on a particular slice within a destructible. |
|
FUpdateChunksInfo |
|
|
UDestructibleComponent |
This component holds the physics data for a DestructibleActor. |
|
UDestructibleFractureSettings |
Information to create an NxDestructibleAsset |
|
UDestructibleMesh |
Holds an APEX destructible asset as well as an associated USkeletalMesh. |
Name |
Description |
|
---|---|---|
|
EDestructibleImportOptions::Type |
Options for APEX asset import. |
|
EImpactDamageOverride |
Chunks up to the depth DefaultImpactDamageDepth will take impact damage, unless IDO_On or IDO_Off is chosen. |
Name | Description | ||
---|---|---|---|
|
nvidia::apex::M... |
GApexModuleDestructible |