bAccumulateDamage

If set, chunks will "remember" damage applied to them, so that many applications of a damage amount below damageThreshold will eventually fracture the chunk.

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Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=DestructibleParametersFlag)
uint32 bAccumulateDamage: 1

Remarks

If set, chunks will "remember" damage applied to them, so that many applications of a damage amount below damageThreshold will eventually fracture the chunk. If not set, a single application of damage must exceed damageThreshold in order to fracture the chunk.

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