UAppleVisionDetectFacesAsyncTaskBlueprintProxy

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UAppleVisionDetectFacesAsyncTaskBlueprintProxy

References

Module

AppleVision

Header

/Engine/Plugins/Experimental/AppleVision/Source/AppleVision/Public/AppleVisionBlueprintProxy.h

Include

#include "AppleVisionBlueprintProxy.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI)
class UAppleVisionDetectFacesAsyncTaskBlueprintProxy :
    public UObject,
    public FTickableGameObject

Variables

Name Description

Public variable

TSharedPtr< FAp...

 

AsyncTask

The async task to check during Tick()

Public variable UProperty Category BlueprintReadOnly

FFaceDetectionR...

 

FaceDetectionResult

Public variable UProperty BlueprintAssignable

FAppleVisionDet...

 

OnFailure

Public variable UProperty BlueprintAssignable

FAppleVisionDet...

 

OnSuccess

Constructors

Name Description

Public function

UAppleVisionDetectFacesAsyncTaskBlueprintProxy

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Static UFunction BlueprintCallable, Category, Meta

UAppleVision...

 

CreateProxyObjectForDetectFaces

(
    UTexture* SourceImage
)

Detects faces within an image

Overridden from FTickableObjectBase

Name Description

Public function Virtual Const

TStatId

 

GetStatId()

Return the stat id to use for this tickable

Public function Virtual Const

bool

 

IsTickable()

Virtual that can be overloaded by the inheriting class.

Public function Virtual

void

 

Tick

(
    float DeltaTime
)

Pure virtual that must be overloaded by the inheriting class.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss