CustomSourceName

If SourceName matches this, this is the custom source loaded from an arbitrary path

Windows
MacOS
Linux

References

Module

AssetManagerEditor

Header

/Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/AssetManagerEditorModule.h

Include

#include "AssetManagerEditorModule.h"

Syntax

static const FString CustomSourceName = TEXT("Custom");

Remarks

If SourceName matches this, this is the custom source loaded from an arbitrary path

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