[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Channel, BlueprintReadWrite, Meta=(ShowOnlyInnerProperties))
FSoundModulationValue Value
Value mix is set to.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Channel, BlueprintReadWrite, Meta=(ShowOnlyInnerProperties))
FSoundModulationValue Value
Value mix is set to.