[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Output, Meta=(ShowOnlyInnerProperties))
FSoundModulationOutput Output
Final modulation parameters to apply
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Output, Meta=(ShowOnlyInnerProperties))
FSoundModulationOutput Output
Final modulation parameters to apply