[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Inputs)
TArray< FSoundPitchModulationInput > Inputs
Modulation inputs
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Inputs)
TArray< FSoundPitchModulationInput > Inputs
Modulation inputs