USoundBusModulatorLFO

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

AudioModulation

Header

/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulatorLFO.h

Include

#include "SoundModulatorLFO.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, HideCategories=Object, EditInlineNew, MinimalAPI)
class USoundBusModulatorLFO : public USoundBusModulatorBase

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

Amplitude

Amplitude of oscillator

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

uint8: 1

 

bBypass

Whether or not to bypass the LFO from being included in mix.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

uint8: 1

 

bLooping

Whether or not to loop the oscillation more than once

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

Frequency

Frequency of oscillator

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

Offset

Offset of oscillator

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

ESoundModulator...

 

Shape

Shape of oscillating waveform

Constructors

Name Description

Public function

USoundBusModulatorLFO

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UObject

Name Description

Public function Virtual

void

 

BeginDestroy()

Called before destroying the object.

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