| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulatorLFO.h |
Include |
#include "SoundModulatorLFO.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, HideCategories=Object, EditInlineNew, MinimalAPI)
class USoundBusModulatorLFO : public USoundBusModulatorBase
Name | Description | ||
---|---|---|---|
|
float |
Amplitude |
Amplitude of oscillator |
|
uint8: 1 |
bBypass |
Whether or not to bypass the LFO from being included in mix. |
|
uint8: 1 |
bLooping |
Whether or not to loop the oscillation more than once |
|
float |
Frequency |
Frequency of oscillator |
|
float |
Offset |
Offset of oscillator |
|
Shape |
Shape of oscillating waveform |
Name | Description | |
---|---|---|
|
USoundBusModulatorLFO ( |
Name | Description | ||
---|---|---|---|
|
BeginDestroy() |
Called before destroying the object. |