[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Modulation, BlueprintReadWrite)
TArray< USoundBusModulatorBase * > Modulators
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Modulation, BlueprintReadWrite)
TArray< USoundBusModulatorBase * > Modulators