[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Cutout)
bool IsRelativeTransform
If relative transform is set - position will be displacement vector from chunk's center. Otherwise from global origin.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Cutout)
bool IsRelativeTransform
If relative transform is set - position will be displacement vector from chunk's center. Otherwise from global origin.