ClothingSimulation::GetSimulationData

Fill [FClothSimulData](API\Runtime\ClothingSystemRuntimeInterface\FClothSimulData) map for the clothing simulation.

Windows
MacOS
Linux

Override Hierarchy

IClothingSimulation::GetSimulationData()

ClothingSimulation::GetSimulationData()

References

Module

ChaosCloth

Header

/Engine/Plugins/Experimental/ChaosCloth/Source/Chaos/Public/ChaosCloth/ChaosClothingSimulation.h

Include

#include "ChaosCloth/ChaosClothingSimulation.h"

Source

/Engine/Plugins/Experimental/ChaosCloth/Source/Chaos/Private/ChaosCloth/ChaosClothingSimulation.cpp

Syntax

virtual void GetSimulationData
(
    TMap< int32, FClothSimulData > & OutData,
    USkeletalMeshComponent * InOwnerComponent,
    USkinnedMeshComponent * InOverrideComponent
) const

Remarks

Fill FClothSimulData map for the clothing simulation. Should fill a map pair per-actor

Parameters

Parameter

Description

OutData

The simulation data to write to

InOwnerComponent

the component that owns the simulation

InOverrideComponent

An override component if bound to a master pose component

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