| IClothingSimulation::GetSimulationData()
|
Module |
|
Header |
/Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothingSimulationInterface.h |
Include |
#include "ClothingSimulationInterface.h" |
void GetSimulationData
(
TMap< int32, FClothSimulData > & OutData,
USkeletalMeshComponent * InOwnerComponent,
USkinnedMeshComponent * InOverrideComponent
) const
Fill FClothSimulData map for the clothing simulation. Should fill a map pair per-actor
Parameter |
Description |
---|---|
OutData |
The simulation data to write to |
InOwnerComponent |
the component that owns the simulation |
InOverrideComponent |
An override component if bound to a master pose component |