Inputs

Pipeline Passes

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Instanced, BlueprintReadOnly, BlueprintGetter=GetInputsList,
          Category="Composure|Input", Meta=(ShowOnlyInnerProperties))
TArray< UCompositingElementInput * > Inputs

Remarks

Pipeline Passes

  • protected to prevent users from directly modifying these lists (use the accessor functions instead)

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