AComposurePipelineBaseActor

Actor designed to implement compositing pipeline in a blueprint.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePipelineBaseActor.h

Include

#include "ComposurePipelineBaseActor.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Blueprintable, Config=Engine,
       Meta=(ShortTooltip="Actor designed to implement compositing pipeline in a blueprint."))
class AComposurePipelineBaseActor : public AActor

Remarks

Actor designed to implement compositing pipeline in a blueprint.

Variables

Name Description

Public variable

bool

 

bAutoRun

When set, we'll call EnqueueRendering() each frame automatically.

Public variable

bool

 

bRunInEditor

With bAutoRun, this will run EnqueueRendering() in editor - enqueuing render calls along with Editor scene rendering.

Constructors

Name Description

Public function

AComposurePipelineBaseActor

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

EnqueueRendering

(
    bool bCameraCutThisFrame
)

Entry point for a composure Blueprint to do its render enqueuing from.

Public function Virtual Const

int32

 

GetRenderPriority()

Public function Const

bool

 

IsActivelyRunning()

Public function Const

bool

 

IsAutoRunSuspended()

Public function Virtual

void

 

SetAutoRun

(
    bool bNewAutoRunVal
)

Overridden from AActor

Name Description

Public function Virtual

void

 

RerunConstructionScripts()

Rerun construction scripts, destroying all autogenerated components; will attempt to preserve the root component location.

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