| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePlayerCompositingTarget.h |
Include |
#include "ComposurePlayerCompositingTarget.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class UComposurePlayerCompositingTarget :
public UObject,
public IComposurePlayerCompositingInterface
Object to bind to a APlayerCameraManager with a UTextureRenderTarget2D to be used as a player's render target. -BADGER: deprecate this (UComposurePlayerCompositingTarget) once we're comfortable using the new UComposureCompositingTargetComponent in its place
Name | Description | |
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UComposurePlayerCompositingTarget ( |
Name | Description | |
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~UComposurePlayerCompositingTarget() |
Name | Description | ||
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|
APlayerCamer... |
GetPlayerCameraManager() |
Current player camera manager the target is bind on. |
|
APlayerCamer... |
SetPlayerCameraManager ( |
Set player camera manager to bind the render target to. |
|
SetRenderTarget ( |
Set the render target of the player. |
Name | Description | ||
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|
FinishDestroy() |
Begins UObject. |