Module |
|
Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePostProcessPass.h |
Include |
#include "ComposurePostProcessPass.h" |
Source |
/Engine/Plugins/Compositing/Composure/Source/Composure/Private/ComposurePostProcessPass.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Outputs")
UTextureRenderTarget2D * GetOutputRenderTarget() const
Gets current output render target.