UComposurePostProcessPass::GetOutputRenderTarget

Gets current output render target.

Windows
MacOS
Linux

References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePostProcessPass.h

Include

#include "ComposurePostProcessPass.h"

Source

/Engine/Plugins/Compositing/Composure/Source/Composure/Private/ComposurePostProcessPass.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Outputs")
UTextureRenderTarget2D * GetOutputRenderTarget() const

Remarks

Gets current output render target.

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