[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, Category="Client Settings")
FString DefaultSaveSessionAs
If this client create the default session, should the session data be saved when it's deleted. Set the name desired for the save and the session data will be moved in that save when the session is deleted Leave this blank if you don't want to save the session data. Can be specified on the editor cmd with `-CONCERTSAVESESSIONAS=_.