FControlRigIOSettings

Struct defining the settings to override when driving a control rig

Windows
MacOS
Linux

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/AnimNode_ControlRigBase.h

Include

#include "AnimNode_ControlRigBase.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FControlRigIOSettings

Remarks

Struct defining the settings to override when driving a control rig

Variables

Name Description

Public variable UProperty

bool

 

bUpdateCurves

Public variable UProperty

bool

 

bUpdatePose

Constructors

Name Description

Public function

FControlRigIOSettings()

Functions

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