| IControlRigObjectBinding::GetBoundObject()
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Module |
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Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/ControlRigSkeletalMeshBinding.h |
Include |
#include "ControlRigSkeletalMeshBinding.h" |
Source |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Private/ControlRigSkeletalMeshBinding.cpp |
virtual UObject * GetBoundObject() const
Get the current object we are bound to