FControlRigSkeletalMeshBinding::GetBoundObject

Get the current object we are bound to

Windows
MacOS
Linux

Override Hierarchy

IControlRigObjectBinding::GetBoundObject()

FControlRigSkeletalMeshBinding::GetBoundObject()

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/ControlRigSkeletalMeshBinding.h

Include

#include "ControlRigSkeletalMeshBinding.h"

Source

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Private/ControlRigSkeletalMeshBinding.cpp

Syntax

virtual UObject * GetBoundObject() const

Remarks

Get the current object we are bound to

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