| IControlRigObjectBinding::GetHostingActor()
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Module |
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Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/ControlRigSkeletalMeshBinding.h |
Include |
#include "ControlRigSkeletalMeshBinding.h" |
Source |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Private/ControlRigSkeletalMeshBinding.cpp |
virtual AActor * GetHostingActor() const
Find the actor we are bound to, if any