FControlRigSkeletalMeshBinding::GetHostingActor

Find the actor we are bound to, if any

Windows
MacOS
Linux

Override Hierarchy

IControlRigObjectBinding::GetHostingActor()

FControlRigSkeletalMeshBinding::GetHostingActor()

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/ControlRigSkeletalMeshBinding.h

Include

#include "ControlRigSkeletalMeshBinding.h"

Source

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Private/ControlRigSkeletalMeshBinding.cpp

Syntax

virtual AActor * GetHostingActor() const

Remarks

Find the actor we are bound to, if any

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