Module |
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Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Math/Simulation/CRSimSoftCollision.h |
Include |
#include "Math/Simulation/CRSimSoftCollision.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FCRSimSoftCollision
Name | Description | ||
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bInverted |
If set to true the collision volume will be inverted |
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float |
Coefficient |
The strength of the collision force |
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FalloffType |
The type of falloff to use |
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float |
MaximumDistance |
The maximum distance for the collision. |
|
float |
MinimumDistance |
The minimum distance for the collision. |
|
ShapeType |
The type of collision shape |
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Transform |
The world / global transform of the collisoin |
Name | Description | |
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FCRSimSoftCollision() |
Name | Description | ||
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float |
CalculateFalloff ( |
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|
CalculateForPoint ( |