FCRSimSoftCollision

Windows
MacOS
Linux

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Math/Simulation/CRSimSoftCollision.h

Include

#include "Math/Simulation/CRSimSoftCollision.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FCRSimSoftCollision

Variables

Name Description

Public variable UProperty

bool

 

bInverted

If set to true the collision volume will be inverted

Public variable UProperty

float

 

Coefficient

The strength of the collision force

Public variable UProperty

EControlRigAnim...

 

FalloffType

The type of falloff to use

Public variable UProperty

float

 

MaximumDistance

The maximum distance for the collision.

Public variable UProperty

float

 

MinimumDistance

The minimum distance for the collision.

Public variable UProperty

ECRSimSoftColli...

 

ShapeType

The type of collision shape

Public variable UProperty

FTransform

 

Transform

The world / global transform of the collisoin

Constructors

Name Description

Public function

FCRSimSoftCollision()

Functions

Name Description

Public function Static

float

 

CalculateFalloff

(
    const FCRSimSoftCollision& InColli...,
    const FVector& InPosition,
    float InSize,
    FVector& OutDirection
)

Public function Const

FVector

 

CalculateForPoint

(
    const FCRSimPoint& InPoint,
    float InDeltaTime
)

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