FRigElementKey

Windows
MacOS
Linux

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyDefines.h

Include

#include "Rigs/RigHierarchyDefines.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FRigElementKey

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FName

 

Name

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

ERigElementType

 

Type

Constructors

Name Description

Public function

FRigElementKey()

Public function

FRigElementKey

(
    const FName& InName,
    ERigElementType InType
)

Functions

Name Description

Public function Const

bool

 

IsValid()

Operators

Name Description

Public function Const

 

operator bool()

Public function Const

bool

 

operator!=

(
    const FRigElementKey& Other
)

Public function Const

bool

 

operator<

(
    const FRigElementKey& Other
)

Public function Const

bool

 

operator==

(
    const FRigElementKey& Other
)

Public function Const

bool

 

operator>

(
    const FRigElementKey& Other
)

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