UMovieSceneControlRigTrack

Handles animation of skeletal mesh actors using animation ControlRigs

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Sequencer/MovieSceneControlRigTrack.h

Include

#include "Sequencer/MovieSceneControlRigTrack.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI)
class UMovieSceneControlRigTrack : public UMovieSceneSubTrack

Remarks

Handles animation of skeletal mesh actors using animation ControlRigs

Constructors

Name Description

Public function

UMovieSceneControlRigTrack

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual

void

 

AddNewControlRig

(
    FFrameNumber KeyTime,
    UControlRigSequence* InSequenc...
)

Adds a new animation to this track

Overridden from UMovieSceneNameableTrack

Name Description

Public function Virtual Const

FText

 

GetDefaultDisplayName()

Overridden from UMovieSceneTrack

Name Description

Public function Virtual

UMovieSceneS...

 

CreateNewSection()

Generates a new section suitable for use with this track.

Public function Virtual Const

bool

 

SupportsType

(
    TSubclassOf< UMovieSceneSection > S...
)

Does this track support this section class type?

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