| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRigDeveloper/Public/Graph/ControlRigGraphSchema.h |
Include |
#include "Graph/ControlRigGraphSchema.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UControlRigGraphSchema : public UEdGraphSchema
Name | Description | |
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UControlRigGraphSchema() |
Name | Description | ||
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UControlRigG... |
CreateGraphNode ( |
Create a graph node for a rig |
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GetVariablePinTypes ( |
Returns all of the applicable pin types for variables within a control rig |
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IsStructEditable ( |
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LayoutNodes ( |
Automatically layout the passed-in nodes |
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RenameNode ( |
Helper function to rename a node |
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ResetPinDefaultsRecursive ( |
Helper function to recursively reset the pin defaults |
Name | Description | ||
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ArePinsCompatible ( |
Returns true if the types and directions of two pins are schema compatible. |
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BreakPinLinks ( |
Breaks all links from/to a single pin |
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BreakSinglePinLink ( |
Breaks the link between two nodes. |
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const FPinCo... |
CanCreateConnection ( |
Determine if a connection can be created between two pins. |
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ClearPinWatch ( |
If the specified pin is currently being watched, then this will clear the watch from the graph's debug system. |
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FConnectionD... |
CreateConnectionDrawingPolicy ( |
Returns new FConnectionDrawingPolicy from this schema |
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DoesSupportPinWatching() |
An easy way to check to see if the current graph system supports pin watching. |
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GetContextMenuActions ( |
Gets actions that should be added to the right-click context menu for a node or pin |
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GetGraphContextActions ( |
Get all actions that can be performed when right clicking on a graph or drag-releasing on a graph from a pin |
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GetPinTypeColor ( |
Gets the draw color of a pin based on it's type. |
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IsPinBeingWatched ( |
Checks to see if the specified pin is being watched by the graph's debug system. |
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MarkBlueprintDirtyFromNewNode ( |
Returns true if the schema wants to overdrive the behaviour of dirtying the blueprint on new node creation. |
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OnPinConnectionDoubleCicked ( |
Handles double-clicking on a pin<->pin connection |
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SafeDeleteNodeFromGraph ( |
Perform any logic necessary to safely remove this node from the graph. |
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ShouldAlwaysPurgeOnModification() |
When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated: |
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ShouldHidePinDefaultValue ( |
If we should disallow viewing and editing of the supplied pin |
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TryCreateConnection ( |
Try to make a connection between two pins. |
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TrySetDefaultObject ( |
Sets the object to the specified pin |
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TrySetDefaultText ( |
Sets the text to the specified pin |
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TrySetDefaultValue ( |
Sets the string to the specified pin; even if it is invalid it is still set. |
Name |
Description |
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GraphName_ControlRig |
Name constants |