UControlRigGraph

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MacOS
Linux

Inheritance Hierarchy

References

Module

ControlRigDeveloper

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRigDeveloper/Public/Graph/ControlRigGraph.h

Include

#include "Graph/ControlRigGraph.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UControlRigGraph : public UEdGraph

Variables

Name Description

Public variable

bool

 

bIsTemporaryGraphForCopyPaste

Public variable

bool

 

bSuspendModelNotifications

Constructors

Name Description

Public function

UControlRigGraph()

Functions

Name Description

Public function

void

 

CacheNameLists

(
    const FRigHierarchyContainer* ...,
    const FControlRigDrawContainer*...
)

Public function

UEdGraphNode...

 

FindNodeForModelNodeName

(
    const FName& InModelNodeName
)

Public function Const

const TArray...

 

GetBoneNameList()

Public function Const

const TArray...

 

GetControlNameList()

Public function

const UContr...

 

GetControlRigGraphSchema()

Get the skeleton graph schema

Public function Const

const TArray...

 

GetCurveNameList()

Public function Const

const TArray...

 

GetDrawingNameList()

Public function Const

const TArray...

 

GetSpaceNameList()

Public function

void

 

Initialize

(
    UControlRigBlueprint* InBluepr...
)

Set up this graph

Overridden from UObject

Name Description

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Customize blueprint changes based on backwards compatibility

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